Fuji 99 Rulebook(English)(PDF)

Summary sheets(English)(PDF)

2-4 Players
15-30 min
10+

Game Design: sangenya
Graphic Design: sangenya
English Translation: Saigo

Note

This game is supplied with Story Books that can be read only by the winner. Read these Story Books according to the rules and make sure not to read them before playing the game.

Objective

The players each aim to reach the 99th basement floor of Mt. Fuji before anyone else. The situation whereby the players head to the 99th basement floor depends on which Story Book they each choose at the start of the game. Only the first player to reach the 99th basement floor and win the game is allowed to read their Story Book. (The order of play does not change whichever Story Book you choose.)

Overview

The players can move their tokens according to the cubes they randomly draw from the bag. The Red cube indicates [Danger]. If you draw the Red cubes up to the specified number, your turn ends without advancing your player token. You can draw a Fuji card on each of your turns. Some Fuji cards can be used to your advantage while the effects of some Fuji cards are applied to all the players. However, if you keep too many Fuji cards in your hand and the total values on the cards reach the limit, your turn ends without advancing your player token, just like in the case of [Danger]. Cleverly cope with [Danger] and the hindrance from other players and head for the 99th basement floor of Mt. Fuji!

Components


(1)1 game board
(2)64 transparent cubes
(3)24 Yellow cubes
(4)12 Red cubes
(5)22 Fuji cards
(6)1 Movement token
(7)4 player tokens (of different colors)
(8)4 bags
(9)4 summary sheets (of different colors)
(10)10 Story Books
(11)This rulebook
(12)Card List

Game Board Setup

Spread the game board in the center of the table. The players each choose their color from among the 4 colors (Blue, Green, Purple, and Orange) and receive the summary sheet of that color. Place the player tokens of chosen colors and black Movement token at the starting point (⑥) on the game board. The Movement cube is used on each turn to indicate the player’s movement before completing the move. The Movement token is shared by all the players. Each player receives 1 bag, 6 transparent cubes, 4 Yellow cubes, and 4 Red cubes. Each player then put all the cubes into the bag and shake the bag to shuffle the cubes inside it. Place all of the remaining transparent cubes on the Five-Storied Pagoda (① as shown) on the game board. Place the number of yellow cubes matching the number of players (Ex. 4 cubes in a 4-player game) on “20” (②) and on “50” (③). All of the remaining cubes and player tokens will not be used, so put them back into the box.

Shuffle the Fuji cards to form a deck and place the deck face down on Mt. Fuji (④) on the game board. This deck of Fuji cards is used as the draw pile for all the players. Use the spot indicated (⑤) as the Fuji card discard area.

The players read the text on the Story Books’ front covers (with large numbers on them) and each choose their Story Book. Multiple players may choose the same Story Book. Place the chosen Story Books aside and put the remaining Story Books back into the box. Only the winner of the game can read their chosen Story Book.

How to Play

The players take turns in clockwise order starting from the player who has most recently visited Mt. Fuji. On your turn, take the following actions. You may not pass your turn without taking the actions.

1. [Act]: Draw cubes from the bag.

Draw 5 or more cubes from the bag without looking what is inside the bag. If the cubes you have drawn first is less than 5 cubes, draw more cubes until you have drawn exactly 5 cubes. In this case, you may not draw more than 5 cubes.
(This is a rule for preventing the players from trying to adjust the number of cubes they draw after checking the cubes they have drawn.)

2. [Danger]: Count Red cubes.

Count the number of Red cubes in the cubes you have drawn. If you already have Red cubes in the Red Cube Area on your summary sheet, add their numbers to the cubes you have drawn. If there are 3 or more Red cubes in total, you have overdrawn them. Immediately end your turn and pass the turn and Movement token to the next player.

3. [Move]: Count the number of cubes you have drawn and move the token.

Count the number of all color cubes you have drawn (not including the number of cubes on your summary sheet) and advance the Movement token the same number of steps (floors). Make the move by advancing the Movement token the number of steps from your player token’s position. If you have already moved the Movement token (i.e. you have chosen “Act Again” in “7. [Determination]”), advance it further from its current position.
Place the Red cubes you have drawn from the bag in the Red Cube Area on your summary sheet.

4. [Effect]: Use Fuji cards. (If you do not have the card, skip this step.)

You can use the Fuji cards in your hand. You can use your Fuji card by placing the Yellow cubes you have drawn from the bag by spending the “Yellow cubes for using the card” (Fuji Card Description ①) stated on the top left corner of the Fuji card. Place the Yellow cubes you have spent in the Used Yellow Cube Area on your summary sheet and apply the effect stated on the Fuji card. If Movement is triggered by the Fuji card, move the Movement token in the same way as stated in “3. [Move]”.
When you use a Fuji card, if the card has any transparent cubes on it, put the cubes into your bag. Discard used Fuji cards face up in the discard pile (⑤). You can use multiple cards, but you cannot use the same card multiple times.

5. [Discovery]: Draw a Fuji card.

Draw a Fuji card from the deck (④) and place it face up in front of you as your hand. If the deck runs out of cards, shuffle the cards in the discard pile (⑤) and form a new deck with them.

6. [Crisis]: Count Fuji card values.

Add up the values on all the Fuji cards in your hand (Fuji Card Description ②). If the value is 7 or more, you have overdrawn the cards. Pass the turn and Movement token to the next player. Then discard all the Fuji cards in your hand to the discard pile (⑤) and return the transparent cubes on those Fuji cards to the Pagoda. Due to the effect of the card “X”, Your Fuji card values may add up to 7 or more at the start of your turn. Even in such a case, count the card values only at this step.

7. [Determination]: “Act Again” or “Do Not Act Again”

・”Act Again”
Put all the cubes into the bag except for those placed on your summary sheet and transparent cubes on your Fuji cards and shake the bag to shuffle the cubes. Then start again from “1. [Act]”.
・”Do Not Act Again”
If you have any Fuji cards placed as your hand, take from the Pagoda the number of transparent cubes indicated on the upper right part of each card (Fuji Card Description ④) and place them on the cards. Even if some cards already have transparent cubes placed on them on previous turns, place additional transparent cubes on them. After the transparent cubes on the Pagoda run out, you cannot place any transparent cubes on your Fuji cards. If there are less transparent cubes remaining than those that can be placed, you can choose the cards to place the cubes. You cannot move the transparent cubes after placing them.
Move your player token to where the Movement token is. You can move your player token only at this point. Then end your turn and pass the turn and Movement token to the next player.

[What to Do at the End of Your Turn]
Put all the cubes except for the transparent cubes on the Fuji cards back to the bag and shake the bag to shuffle the cubes.

[Yellow Cubes at “20” and “50” on the Game Board]
Each time you have the Movement token stop or pass “20” and “50” on the game board, take one of the Yellow cubes there and put it into your bag. The players can each take 1 Yellow cube from “20” and “50”, totaling additional 2 cubes.
* Even if you overdraw cubes or cards after acquiring the additional Yellow cubes, you do not have to return these Yellow cubes.

Fuji Card Description


① Yellow cubes for using the card
② Value counted in [Crisis]
③ The number of cards with the same value (Ex. The 6 black dots on the Fuji card with the value “1” indicate that there are 6 cards of the same value.)
④ The number of transparent cubes that can be placed on the card
⑤ Icon indicating the card effect
⑥ Card effect: The card effect is applied when it is used, when it is drawn (“Immediate”) or continuously while it is in your hand (“Continuous”).

Additional Notes on Fuji Card Effect

Depending on the situation, some card effects may not be applied effectively, but you do not have the option not to use the card. However, even if the effect is not applied effectively, you can still “use the card” (discard it). For details on the card composition, see the separate sheet “Card List”.

If you have drawn this Fuji card, draw another Fuji card after all the players have taken turns to draw a Fuji card, and then discard this card to the discard pile.


This effect is also applied to the Movement token. So if the Movement token is in the 1st place, the card effect is applied against the Movement token, so the card effect, including “then advance 5 steps” is not applied.

The effect of this card is applied only in “3. [Move]”. This card does not have any effect when used. Only this card has the color on the background of the icons and text slightly darker.

If you receive a card by this card’s effect, place it near the Red Cube Area on your summary sheet so as not to forget applying its effect at the time of [Crisis] counting. If there are 3 of this card in the Red Cube Area, count them as 3 Red cubes and end your turn. You cannot apply the effect of the card “You can return 1 Red cube to the bag” in order to discard this card.

This effect is applied only to the transparent cubes drawn from the bag just now. The effect is not applied to the transparent cubes placed on Fuji cards or the cubes on your summary sheet.

Regarding the effects of other cards, just check what is written on them.

Ending the Game

The game ends when the Movement token reaches the 99th basement floor (indicated by “99” on the game board), and the player who has moved the Movement token there wins. (There is no scoring of Fuji cards, etc.) The winner can read the Story Book they chose at the start of the game.

There are also additional Story Books for sale. For further information, see our website.

Card List


Immediate: All the players except you each draw 1 card from the deck. If you have drawn this card, draw another card from the deck after the other players have each drawn a card, and then discard this card.



Advance to the same position as the player ranked one place above you.
2-player game:
You cannot use the above-stated effect. Just advance 10 steps.



Advance to the same position as the player ranked one place above you, and then advance 5 steps.
2-player game:
You cannot use the above-stated effect. Just advance 10 steps.



You can return 1 Red cube back into the bag. (You cannot return the face down card received that counts as a Red cube.)



Advance to the next multiple of 10. (Ex. If you are at “14”, advance to “20”.)



Give this card face down to the player at the 1st place (including yourself). The player who receive this card must count this card as 1 Red cube during their next turn and discard this card at the end of that turn. This card is not effective if there are multiple players at the 1st place.



Continuous: If you have this card in your hand, you can advance with 3 additional steps in “3. [Move]” without using Yellow cubes. If you have two or more of this card, their effects are added up.



Advance the number of steps matching the number of transparent cubes you have drawn from the bag.



Advance 3 steps.